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District Dice's avatar

Really interesting mechanics. Thanks for sharing. I'd love to hear how they feel at the table.

Without more context (forgive me if this isn't useful at all but, you got my gears turning!), it feels like you could make this about managing your emotions. Assigning high or low results to the hexes to diminish or enhance them could be fun, like with your angry hex example, you could use high rolls to get angrier, and low rolls to mellow out. Or high rolls to use your shovel carefully, without damaging it, and low to just go to town with it. Making it so you can choose digging carefully but getting more angry as your forced to navigate roots and rocks, or taking your anger out through digging but wrecking your shovel.

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